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Project and Portfolio III - Collaborative Project

Project type

Video Game

Date

March 2023

Location

Full Sail University

In Project and Portfolio III, I was tasked with designing a level and a unique mechanic using a tile based game system.

I designed destructible cubes that spawned new destructible cubes on alternate tiles. The player had limited stamina and could not destroy all of the potential cubes in the level, and could only move so many tiles so they had to decide their strategy as they moved forward.

Later in the class, we were tasked with implementing another students mechanic in our game and creating a full playable game using both our mechanic and the other students unique mechanic. I chose to use an AI enemy mechanic, and followed the other students design documentation in order to implement it into my game project.

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